﻿using GameEditor.View;
using SilverlightClientEditor.View.Components;
using GameEngine.Clients.Silverlight.View.Components;
using System.Windows;
using GameEngine.Model;
using GameEngine.Clients.Silverlight.View;
using GameEngine.View;
using GameEditor.View.Components;

namespace SilverlightClientEditor.View
{
    public class SilverlightMapEditorMenuMediator : MapPropertiesEditor_Mediator<int> 
    {
        public SilverlightMapEditorMenuMediator(
            string name,
            IMapEditorMenuView view, 
            IMapDataProxy<int> dataProxy)
            : base(name, view, dataProxy)
        {
        }

    }
}